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untung99play.xyz: Tutorial Set Up a Unity Project with Automated Unit Testing using GitLab CICD


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Great! Now you have your repository on your machine. It’s time for you to make the repository into a Unity project. But, before you can add the repository to Unity, we will need to add two folders inside your repository in order for Unity to be able to recognize it as a Unity project.

You can either use the GUI or the terminal to create these folders. If you use the terminal, navigate to where the repository is and enter the following:

mkdir Assets
mkdir ProjectSettings

It can also be a good idea here to add a .gitignore file to the repository’s root directory. With a .gitignore file in your project, you can specify what files you want git to ignore when you make a commit. Unity often creates files that you don’t want to upload to your online repository. Here is a good .gitignore file to use for Unity projects:

.gitignore file for Unity

Now, open the Unity Hub, go to the Projects tab and click on add. Find and select the repository folder that you just cloned. Click on Select a version and select the version you want to use. If nothing happens when you try to add your repository, please go to the Common Issues section for guidance.

Unity Hub Project version selection

We now need to click on the added project to open it. Unity will now open the project and make your repository into a Unity project. Congratulations!

Now, we want to add a unit test to the project. This will be the test we later run automatically with Gitlab CI/CD. The unit tests will need to be under the Assets/Editor folder inside your repository. So, create a folder named Editor in the Assets folder.

If you are familiar with how Unity works, you can create the test script directly in Unity. Otherwise, you can now close Unity app and then create a new file in the Editor folder you just created. The name of the test file must be the same as the class name, and it has to end with .cs as the language that’s used in Unity is C#. Below is an example test that will be used for this tutorial. You can copy it into the file you just created and name it tutorialTest.cs

Example test script for Unity

Before we move on, let’s upload everything we have done to our Gitlab repository. To do this, use the git add, commit and push commands in the terminal.

git add .
git commit -m 'project init'
git push

If everything went as it should, then you should have something that looks similar to this on Gitlab.