untung99play.xyz: MinaPecheuxUnityTutorialsRTS The code for my series of tutorials on how to make a realtime stategy RTS game in the wellknow Uni
Untung99 menawarkan beragam permainan yang menarik, termasuk slot online, poker, roulette, blackjack, dan taruhan olahraga langsung. Dengan koleksi permainan yang lengkap dan terus diperbarui, pemain memiliki banyak pilihan untuk menjaga kegembiraan mereka. Selain itu, Untung99 juga menyediakan bonus dan promosi menarik yang meningkatkan peluang kemenangan dan memberikan nilai tambah kepada pemain.
Berikut adalah artikel atau berita tentang Harian untung99play.xyz dengan judul untung99play.xyz: MinaPecheuxUnityTutorialsRTS The code for my series of tutorials on how to make a realtime stategy RTS game in the wellknow Uni yang telah tayang di untung99play.xyz terimakasih telah menyimak. Bila ada masukan atau komplain mengenai artikel berikut silahkan hubungi email kami di koresponden@untung99play.xyz, Terimakasih.
Mina Pรชcheux โข March 2021 – March 2022
๐ Discover the series as an ebook and get bonus material on Gumroad!
This repository contains the code for my on-going series of tutorials on how to make a real-time strategy (RTS) game in the well-known game engine Unity! Throughout this series of tutorials, I explore C# scripting for games, GUI building, event systems, behavior trees, sound optimization…
To run this project, make sure you play it from the “Core” scene! ๐
โ For more info, see Tutorial #41
You can find the list of all tutorials on Medium, or right below:
Known issues
About installing / upgrading
The project was written in Unity 2020.3. This implies that, when loading it up with different recent versions of Unity, you’ll need to “upgrade” the project. This usually goes without a hitch, but there is for now 2 bugs that have been spotted by the followers and I:
-
incorrect lighting: upgrading to some Unity 2020+ might lead to some strange lighting of the scene (because of pipeline render defaults and lighting settings changes). To get a similar lighting to the original project, make sure that you remove all baked lighting data, that all your (directional) lights are set to “Realtime” and that you ignore the environment lighting.
To do so, open the Window > Rendering > Lighting panel, go to the “Environment” tab, and set the “Intensity Multiplier” variable to 0 both in the Environment Lighting and Environment Reflections sections.
-
FOV shader bug (thanks to @Oarcinae): upgrading to Unity 2019.4 might lead to unexpected behaviour for the FOV shader (because of pipeline render defaults changes); to fix the issue, you can try modifying the
AlphaProjection.shader
and comment out the line:#pragma exclude_renderers d3d11 gles
(still an open issue #2, any help is welcome๐ )