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Create an Android app that displays a map by using the Google Maps template
for Android Studio. If you have an existing Android Studio project that you’d
like to set up, see Project Configuration.

This quickstart is intended for developers who are familiar with basic
Android development with Java or Kotlin.

Set up the development environment

Set up an Android device

To run an app that uses the Maps SDK for Android, you must deploy it to an Android device or Android
emulator that is based on Android 4.0 or higher and includes the Google APIs.

Create a Google Maps project in Android Studio

  1. Open Android Studio, and click Create New Project in the
    Welcome to Android Studio window.

  2. In the New Project window, under the Phone and Tablet category,
    select the Google Maps Activity, and then click Next.

  3. Complete the Google Maps Activity form:

    • Set Language to Java or Kotlin. Both languages are fully supported by
      the Maps SDK for Android. To learn more about Kotlin, see
      Develop Android apps with Kotlin.

    • Set Minimum SDK to an SDK version compatible with your test device.
      You must select a version greater than the minimum version required by the
      Maps SDK for Android version 18.0.x, which is currently
      Android API Level 19 (Android 4.4, KitKat) or higher.
      See the Release Notes for the
      latest information on the SDK version requirements.

  4. Click Finish.

    Android Studio starts Gradle and builds the project. This may take some time.

  5. When the build is finished, Android Studio opens the AndroidManifest.xml
    and MapsActivity files. Your activity may have a different name, but it
    will be the one you configured during setup.

  6. The AndroidManifest.xml file contains instructions on getting a Google Maps
    API key and then adding it to your local.properties file. Do not add your
    API key to the AndroidManifest.xml file.

    Doing so stores your API key less securely. Instead, follow the instructions
    in the next sections to create a Cloud project and configure an API key.

Set up your Google Cloud project

Complete the required Cloud Console setup steps by clicking
through the following tabs:

Step 1

Console

  1. In the Google Cloud Console, on the project selector page, click
    Create Project to begin creating a new Cloud
    project.

    Go to the project selector page

  2. Make sure that billing is enabled for your Cloud project.
    Confirm that billing is enabled for your project.

    Google Cloud offers a $0.00 charge trial. The trial expires at either end of 90
    days or after the account has accrued $300 worth of charges, whichever comes first. Cancel
    anytime. Google Maps Platform features a recurring $200 monthly credit. For more
    information, see
    Billing account credits and Billing.

Cloud SDK

gcloud projects create "PROJECT"

Read more about the
Google Cloud SDK
,
Cloud SDK installation
, and the following commands:

Step 2

To use Google Maps Platform, you must enable the APIs or SDKs you plan to use with your project.

Console

Enable the Maps SDK for Android

Cloud SDK

gcloud services enable \
    --project "PROJECT" \
    "maps-android-backend.googleapis.com"

Read more about the
Google Cloud SDK
,
Cloud SDK installation
, and the following commands:

Step 3

This step only goes through the API Key creation process. If you use your API Key in
production, we strongly recommend that you restrict your API key. You can find more
information in the product-specific Using API Keys page.

The API key is a unique identifier that authenticates requests associated with your project for
usage and billing purposes. You must have at least one API key associated with your project.

To create an API key:

Console

  1. Go to the Google Maps Platform > Credentials page.

    Go to the Credentials page

  2. On the Credentials page, click Create credentials > API key.
    The API key created dialog displays your newly created API key.

  3. Click Close.
    The new API key is listed on the Credentials page under API keys.
    (Remember to restrict the API
    key before using it in production.)


Cloud SDK

gcloud alpha services api-keys create \
    --project "PROJECT" \
    --display-name "DISPLAY_NAME"

Read more about the
Google Cloud SDK
,
Cloud SDK installation
, and the following commands:

Add the API key to your app

This section describes how to store your API key so that it can be securely referenced by
your app. You should not check your API key into your version control system, so we recommend
storing it in the local.properties file, which is located in the root directory of your
project. For more information about the local.properties file, see
Gradle properties files.

To streamline this task, we recommend that you use the
Secrets Gradle Plugin for Android.
To install the plugin and store your API key:

  1. In Android Studio, open your project-level build.gradle file and add the following
    code to the dependencies element under buildscript.

    plugins {
        // ...
        id 'com.google.android.libraries.mapsplatform.secrets-gradle-plugin' version '2.0.1' apply false
    }
  2. Next, open your module-level build.gradle file and add the following code to the
    plugins element.

    id 'com.google.android.libraries.mapsplatform.secrets-gradle-plugin'
        
  3. Save the file and
    sync your project with Gradle.
  4. Open the local.properties in your project level directory, and then add the
    following code. Replace YOUR_API_KEY with your API key.

    MAPS_API_KEY=YOUR_API_KEY
        
  5. Save the file.
  6. In your AndroidManifest.xml file, go to
    com.google.android.geo.API_KEY and update the android:value attribute
    as follows:

Note: As shown above,
com.google.android.geo.API_KEY is the recommended metadata name
for the API key. A key with this name can be used to authenticate to multiple
Google Maps-based APIs on the Android platform, including the
Maps SDK for Android. For backwards compatibility, the API also
supports the name com.google.android.maps.v2.API_KEY. This legacy
name allows authentication to the Android Maps API v2 only. An application can
specify only one of the API key metadata names. If both are specified, the API
throws an exception.

Look at the code

Examine the code supplied by the template. In particular, look at the following
files in your Android Studio project.

Maps activity file

The maps activity file is the main activity for the app, and
contains the code to manage and display the map. By default, the file that
defines the activity is named MapsActivity.java or if you set Kotlin as the
language for your app, MapsActivity.kt.

The main elements of the maps activity:

  • The SupportMapFragment object manages the life
    cycle of the map and is the parent element of the app’s UI.

  • The GoogleMap object provides access to the map data and
    view. This is the main class of the Maps SDK for Android. The Map Objects
    guide describes the SupportMapFragment and GoogleMap objects in more
    detail.

  • The moveCamera function centers the map at the
    LatLng coordinates for Sydney Australia. The first settings to
    configure when adding a map are usually the map location and camera settings;
    such as viewing angle, map orientation, and zoom level. See the
    Camera and View guide for details.

  • The addMarker function adds a marker to the coordinates for
    Sydney. See the Markers guide for details.

The maps activity file contains the following code:

Java

import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
import com.google.android.gms.maps.CameraUpdateFactory;
import com.google.android.gms.maps.GoogleMap;
import com.google.android.gms.maps.OnMapReadyCallback;
import com.google.android.gms.maps.SupportMapFragment;
import com.google.android.gms.maps.model.LatLng;
import com.google.android.gms.maps.model.MarkerOptions;

public class MapsActivity extends AppCompatActivity implements OnMapReadyCallback {

    private GoogleMap mMap;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_maps);
        // Obtain the SupportMapFragment and get notified when the map is ready to be used.
        SupportMapFragment mapFragment = (SupportMapFragment) getSupportFragmentManager()
                .findFragmentById(R.id.map);
        mapFragment.getMapAsync(this);
    }

    /**
     * Manipulates the map once available.
     * This callback is triggered when the map is ready to be used.
     * This is where we can add markers or lines, add listeners or move the camera. In this case,
     * we just add a marker near Sydney, Australia.
     *
     * If Google Play services is not installed on the device, the user will be prompted to install
     * it inside the SupportMapFragment. This method will only be triggered once the user has
     * installed Google Play services and returned to the app.
     */
    @Override
    public void onMapReady(GoogleMap googleMap) {
        mMap = googleMap;

        // Add a marker in Sydney and move the camera
        LatLng sydney = new LatLng(-34, 151);
        mMap.addMarker(new MarkerOptions()
                .position(sydney)
                .title("Marker in Sydney"));
        mMap.moveCamera(CameraUpdateFactory.newLatLng(sydney));
    }
}

      

Kotlin

import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle

import com.google.android.gms.maps.CameraUpdateFactory
import com.google.android.gms.maps.GoogleMap
import com.google.android.gms.maps.OnMapReadyCallback
import com.google.android.gms.maps.SupportMapFragment
import com.google.android.gms.maps.model.LatLng
import com.google.android.gms.maps.model.MarkerOptions

internal class MapsActivity : AppCompatActivity(), OnMapReadyCallback {

    private lateinit var mMap: GoogleMap

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_maps)
        // Obtain the SupportMapFragment and get notified when the map is ready to be used.
        val mapFragment = supportFragmentManager
            .findFragmentById(R.id.map) as SupportMapFragment
        mapFragment.getMapAsync(this)
    }

    /**
     * Manipulates the map once available.
     * This callback is triggered when the map is ready to be used.
     * This is where we can add markers or lines, add listeners or move the camera. In this case,
     * we just add a marker near Sydney, Australia.
     * If Google Play services is not installed on the device, the user will be prompted to install
     * it inside the SupportMapFragment. This method will only be triggered once the user has
     * installed Google Play services and returned to the app.
     */
    override fun onMapReady(googleMap: GoogleMap) {
        mMap = googleMap

        // Add a marker in Sydney and move the camera
        val sydney = LatLng(-34.0, 151.0)
        mMap.addMarker(MarkerOptions()
            .position(sydney)
            .title("Marker in Sydney"))
        mMap.moveCamera(CameraUpdateFactory.newLatLng(sydney))
    }
}

      

Module Gradle file

The Module build.gradle file includes the following maps dependency, which
is required by the Maps SDK for Android.

dependencies {
    implementation 'com.google.android.gms:play-services-maps:18.1.0'
    // ...
}

To learn more about managing the Maps dependency, see Versioning.

XML layout file

The activity_maps.xml file is the XML layout file that defines the
structure of the app’s UI. The file is located in the res/layout directory.
The activity_maps.xml file declares a fragment that includes the following
elements:

  • tools:context sets the default activity of the fragment
    to MapsActivity, which is defined in the maps activity file.
  • android:name sets the class name of the fragment to
    SupportMapFragment, which is the fragment type used in the maps activity
    file.

The XML layout file contains the following code:

Deploy and run the app

When you run the app successfully, it will display a map that is centered on
Sydney Australia with a marker on the city as seen in the following screenshot.

To deploy and run the app:

  1. In Android Studio, click the Run menu option (or the play button icon) to
    run your app.
  2. When prompted to choose a device, choose one of the following options:
    • Select the Android device that’s connected to your computer.
    • Alternatively, select the Launch emulator radio button and choose the
      virtual device that you set up.
  3. Click OK. Android Studio will start Gradle to build your app, and then
    display the results on your device or emulator. It can take several minutes before the app
    launches.

Next steps

  • Set up a map: This topic describes how to set up the initial and runtime
    settings for your map, such as the camera position, map type, UI components,
    and gestures.

  • Add a map to your Android app (Kotlin): This
    codelab walks you through an app that demonstrates some additional features of
    the Maps SDK for Android.

  • Use the Maps Android KTX library: This
    Kotlin extensions (KTX) library allows you to take advantage of several Kotlin
    language features while using the Maps SDK for Android.