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- C# Wait and Its Types
- Game Programming and Its Elements
- What is C# Interface?
- What is C# Web API?
- Asynchronous Programming
- What is C# GUI
- Dependency Injections in C#
- Variables in C# with Examples
- Variables in C
- C# Operations
- Trees and their Implementation in C#
- Threads in C#
- What are C# Reflections?
- What are Collections in C#?
- Graphs in C#
- Unity 3D and its User Interface
C# Tutorial: Table of Contents
C# Wait is a method that waits for the completion of a task. There are various types of Wait methods, such as Wait (TimeSpan), Wait (CancellationToken), Wait (Int32), Wait (Int32, CancellationToken), and Wait for overloads. This lesson covers everything about the different types of methods along with code examples for a practical understanding of the concepts and their applications.
C# programming language has various applications, including one of the most popular ones, which is game programming. In this lesson, you will learn about different elements that form a crucial part of game programming, such as timer and picture boxes, data types, jump simulation, the score of the game, and much more. As you complete this lesson, you will be able to create a run T-Rex endless runner game with the help of Visual Studio and C # programming language.
An interface helps define behaviors in various object-oriented languages as method signatures. When a class implements a C# interface, it has the data and code for all the functions of the C# interface. This lesson guides you through the basics of the C# interfaces, their functionalities, and how to implement them.
An API is a type of programming interface that acts as the point of interaction or communication between software applications. C# web APIs are developed using HTTP. This lesson is dedicated to helping you understand the fundamentals and features of Web API with the help of practical examples that help you with the implementation of C# Web API.
Asynchronous programming is useful for converting any method into an async method. It is crucial because an await keyword can be used only within an async method. Await is used for suspending the calling method and gives control to the caller until the completion of the awaited task. This lesson will give you all the insights you need into the async and await methods in C# and how to use them with the help of easy-to-understand code examples.
Graphical Use Interfaces have become a norm to ensure enhanced user experience. They allow the user to control electronic devices and operate computers with icons, windows, scroll bars, menus, etc. In this lesson, you will learn what a C#-based GUI is, its features, and how to create projects for C# GUI with the help of Visual Studio
Dependency Injection in C# helps provide whatever an object needs instead of having it construct the objects required by it on its own. This allows for easier testing by helping you mock the dependencies. When it comes to using dependency injection in C#, you need to be thorough with the different types of dependency injections, such as constructor, property, and method injection, and the ways to implement them. Through this lesson, you will learn all the above-mentioned aspects.
A variable is a memory location that is used to store the data. the value of the variables can be changed in C#, and you can also use the variable multiple times. There are mainly two data types when it comes to variables, which are number and special type. This lesson is aimed at helping you learn everything about variables in C#, from the fundamentals, types of data types of variables, and other technical aspects.
Much like in C#, variables in C programming language are a user-defined name that is assigned to a memory location, which can be reused and modified. There is a systematic procedure that is to be followed to declare and initialize variables in C. Further, users should follow certain rules when naming variables. You will learn what are variables, the types of variables in C, and how to declare, initialize, and name variables in C programming language.
C# has various operations to perform different tasks to allow users to meet the demands of new workloads in programming. There are several types of operators, such as assignment operator, unary operator, logical operator, relational operator, and arithmetic operator. Each of these operators has its own functions and operations. This lesson will help you learn the uses of these operators and their implementations through examples.
Trees are used in C# for a hierarchical representation of data. A tree has various nodes, and each node consists of 2 components— data and references. What makes trees more efficient than other data structures is that you don’t have to state the size of the tree. Before you start using trees to represent data, you need to know what are some of the basic tree operations and common terminologies related to trees in C#. This lesson covers all the basics of trees in C# along with examples to help you understand how to implement them.
A thread is an execution path of a program that helps enhance the overall performance of the program by decreasing the number of CPU cycles that are wasted. There are two types of threaded models- single-threaded model and multi-threaded model. In this lesson, you will learn everything about threads class, the two types of threaded models, and how to implement them.
Reflection is the ability of a computer program to be able to run an analysis of its own behavior and code to make the needed adjustments. Metadata is the insights about the data or computerized information about a resource. It tells us a lot about different aspects of data. In this lesson, you will learn about metadata, C# Reflection, and its implementation and applications.
Collections in C# help create and manage groups of linked items for added efficiency. While there are two types of grouping systems, namely arrays of objects and collections of objects, collections have an advantage over arrays as they do not require a minimum size to be specified. This lesson will familiarize you with the technical aspects of collections in C# and teach you how to implement them.
Graphs, like in any other programming language, are useful for providing a visual representation of the information to make it easier to understand. Using graphs in C# requires some technical knowledge, and this lesson will cover these technicalities in detail, along with the important terminologies, representations, and operations that are performed in graphs, along with their applications.
Unity 3D is a cross-platform 3D engine that helps create visually-appealing 3D games and mobile, web, as well as console applications. The advantage that Unity3D offers is that it is easy to use for beginners while providing agile features for professionals. This lesson will take you through the installation process and a detailed step-by-step guide on how to use it.
If you plan to learn a modern programming language with diverse applications, the C# programming language can be your choice. Start your learning journey with this intensive C# tutorial and become a C# programmer now!